

In addition, there is a metagame with economic and role-playing elements where the player gets to run his or her own mercenary unit (default name "'s Marauders", though the player is free to give it any other name thereafter) and manage their assets including MechWarrior characters between missions. Both procedural and storyline missions may present complications such as limited drop weight, poor intelligence (the actual difficulty of the mission may be higher than displayed), allied units helping out, enemy reinforcements arriving, artillery barrages presenting dangerous areas, and so on. Mission objectives vary, and while most missions are procedurally generated there are also a number of pregenerated missions that serve to narrate the storyline (see Plot Synopsis below). multiply all tabletop damage values by 5 to get rough equivalence with BattleTech's). Game rules and unit stats were altered significantly compared to standard " classic BattleTech" tabletop play, though some basic statistics and mechanics can be 'translated' or 'converted' between the underlying systems without too much difficulty ( e.g. The game features turn-based 'Mech combat scenarios at its core, where the player gets to control up to four 'Mechs.

Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics. This sourcebook canonized the key worlds, characters and events from the game (but not the game as such). While the game as such was not declared canonical, CGL have since published a sourcebook– House Arano (The Aurigan Coalition)–that was written by HBS's Andrew McIntosh and Kiva Maginn. Bills explicitly stated that it was intended for the game's storyline to be fully canonical. However, there was some cooperation between Catalyst Game Labs and HBS regarding this game.

#Battletech flashpoint rewards list license
Jordan Weisman of FASA fame, often called the "creator of BattleTech", was involved in the making of this game but it was technically produced under the offshoot license for BattleTech computer games that has been a separate intellectual property from the original tabletop BattleTech game, sourcebook and novel line ever since FASA's Virtual World Entertainment Group (and the computer game rights with it) was sold to Microsoft in 1999. Computer games are excluded from the current definition of Canon for the BattleTech universe.
